CARAG EIGHT PEAKS

Quest #2


Wandering Monster - 1 Fimir and 1 Goblin


Special Notes:

A.  This is where the quest begins.


B.  The first Hero to search for treasure in this room will find a spell scroll of Rock Skin.


C.  Read to the first Hero to search the room for treasure "You find a Potion of Major Restoration on the table.  It appears to be stuck.  What do you wish to do?"  If any Hero attempts to do anything to the Potion (besides leaving it alone), roll one red die.  Consult the following chart to determine the appropriate Chaos Spell:

Die Roll     Spell
--------     -----
   1         Rust
   2         Summon Orcs
   3         Summon Undead
   4         Lightning Bolt
   5         Ball of Flame
   6         Firestorm

Read the following "The Sorcerer's Table begins to glow brightly.  The pages of the book begin to turn, as if by an invisible hand.  The pages stop turning, and the writing on the page begins to burn with a blue mage fire.  With a deafening crash, [insert spell name from chart above] is cast from the book at you!"  Rust, Lightning Bolt, and Ball of Flame are cast at the Hero who attempted an action on the Potion.  The other spells are generic room spells.  Roll the red die and consult the spell list anytime someone attempts any action on the Potion.


D.  Place the 'Fountain' tile on the board as shown on the quest map.  The first time a Hero enters this room, read: "You have entered a well room.  The water appears to be glowing."  If a Hero attempts to drink or enter the water, roll one red die and consult the chart for the outcome:

Die Roll       Outcome
--------       -------
   1           Poison!  The Hero looses 2 Body Points.

   2           Sick     The Hero rolls 2 red dice.  Multiply this number by 2.  The Hero rolls
                        one fewer movement, attack, and defense dice for this many turns.

   3-4         No effect

   5           Strength  The Hero rolls 2 red dice.  Multiply this number by 2.  The Hero feels a
                         surge of strength coursing through his blood.  He may roll an extra
                         attack die for this many turns. Note that the Hero may roll an extra
                         attack die for any attacks made during this many turns, not that the 
                         Hero may roll the extra die for this many attacks.

   6           Health    You are healed of 2 lost Body Points.


Each Hero may use the well once.


E.  The artifact Staff of Remembrance (see artifact card) is stored in the Weapons Rack.  It is trapped with a Chaos Firestorm spell, and will go off if a player searches for treasure without first disarming it.  The first player to successfully search for treasure in this room will get the Staff of Remembrance.


F.  The orange door is the exit from the quest.
