CARAG EIGHT PEAKS

Quest #3


Wandering Monster - 1 Fimir


Special Notes:

A.  This is where the quest begins.


B.  Place the 'Chasm' tile on the board as shown on the quest map.  Attacking and defending on this bridge entails risk.  Any figure, whether monster or Hero, runs the risk of falling into the abyss when engaging in hand-to-hand combat (not missile fire or spells) while standing on any of the three bridge squares.  If a character is successfully hit when attacked, it must roll 2 red dice and add their current Body Points to this number.  Consult the chart below:

Number     Result
------     ------
2-10       Aaaargh - the Hero or monster is struck so hard that he loses his balance and falls
           into the chasm below, losing an additional two Body Points.  If the character is still
           alive, it must spend 2 turns climbing out of the chasm.  It cannot attack or defend
           while climbing out, but can only be hit with missile fire (no hand-to-hand attacks).
           The player (if a Hero falls) or Game Master (if a monster falls) decides which side of
           the chasm he wishes to move his figure.

11-13      Slip - The blow causes the Hero/monster to slip on the swaying bridge.  Roll one red
           die and divide by two (round up).  The figure remains prone on the bridge this many
           turns, and cannot attack, and defends with 2 fewer defense dice than normal.

14-17      Side Step - The Hero/monster uses the swinging bridge to his advantage, and side steps 
           his opponent, deflecting all effects of the blow.  No Body Points are lost.

18 +       Dodge - The Hero/monster dodges the blow and manages to cause his opponent to
           overbalance.  The attacking figure suffers an automatic Aaaargh (see above).

If a Hero attempts to climb the chasm he falls, suffering 2 Body Points of damage.  He may then climb out, like in Result 'Aaaargh' above.


C.  The chest contains 500 gold coins.


D.  The chest is booby trapped with a poison dart, doing 1 Body Point of damage if not disarmed.  The chest contains a gem worth 150 gold coins.


E.  The first person to search the room for treasure finds a Potion of Major Restoration underneath the Rack.


F.  The orange door is the exit from this quest.
