CARAG EIGHT PEAKS

Quest #4


Wandering Monster - 2 Goblins


Special Notes:

A.  This is where the quest begins.


B.  This room is the Square of Merscha.  Place the 'Large Room' tiles on the board as shown on the quest map.  Here is a breakdown of the number of monsters in this room:  Goblins - 8, Orcs - 6, Fimirs - 3, Chaos Warrior - 1.  If you do not have enough monsters, or if your Heroes are weaker or not in possession of many powerful artifacts, you may not want to place all the monsters on the board at the same time.  You can tell place as many of the monsters on the board as desired, then tell the Heroes that the room is shrouded in darkness, and from the shadows glowing eyes can be seen.  When a monster is killed, you can replace it with one of the others that are 'waiting' in the darkness.

Read to the first Hero who enters this room:  "The walls of this huge room stretches out into the distance.  This can only be the Square of Merscha'.


C.  The chest contains 100 gold coins and a Potion of Blade Venom.


D.  This chest is trapped with a poison dart which will do 1 Body Point of damage if a Hero searches for treasure without disarming it first.  The chest contains two gems worth 75 gold coins each.


E.  The orange door is the exit from the quest.
