CARAG EIGHT PEAKS

Quest #5


Wandering Monster - Mummy


1.  Any of the Mummies on this level have the special characteristic of DRAIN.  Anytime they successfully hit on an attack, they drain the Body Point from the Hero's body into their own.  This ability will allow them to go above their normal starting Body Point amount.

2.  You can use the stone coffin tiles that came with the quest pack to represent the coffins shown on the quest map.  

3.  In rooms 'B', 'C', and 'D' the stone coffins are closed.  If the Heroes attempt to search for treasure, read: "As you begin your search, the lids of the coffins slowly open with a scraping sound.  Mummies emerge from within the tombs."

4.  All of the closed stone coffins may be opened.  If a coffin is opened, only the one Mummy contained within will emerge to fight the Heroes.  


Special Notes:

A.  This is where the quest begins.  After placing all four Heroes here, read "Above your heads is a sign that read 'Herein lie the bodies of our dead.  They set down their lives in defense of our realm, for which we owe them the greatest of debts.  As they were Heroes in life, so they shall be rewarded in eternal rest.  Their lives are gone, but their souls and memories live on in our hearts and minds."


B.  Each coffin in this room contains a Mummy, which will emerge if the coffin is opened.  Both coffins will open automatically and the Mummies will emerge if the room is searched for treasure.  


C.  Each coffin in this room contains a Mummy, which will emerge if the coffin is opened.  Both coffins will open automatically and the Mummies will emerge if the room is searched for treasure.  When the first coffin is opened (or when both are opened because a Hero searches for treasure) read 'You see something glittering in the first coffin'. 

D.  Each coffin in this room contains a Mummy, which will emerge if the coffin is opened.  Both coffins will open automatically and the Mummies will emerge if the room is searched for treasure.  When the 2nd coffin opens, read: "This Mummy appears to be larger than the other.  Inside its coffin you see something glittering."  Inside the 2nd coffin is the sword Karaghul (see artifact card).


E.  The coffins in this room are already opened.  Use an open door for the door between this room and room 'F'.  Read this to the first player that enters the room "A jumble of debris meets your eyes as you enter the room.  The coffins are open, the lids smashed into gravel, the bones that once laid within are scattered.  A large hole has been dug in one corner of the crypt, leading into darkness beyond."


F.  Place the 'Cave Tiles Room #5' tile here as shown on the quest map.  Use an open door for the door between this room and passage 'G'.  Read this to the first player that enters this room "You have left the Dwarf tombs behind, and have entered a natural cavern.  Large mounds of dirt and stone lie scattered about the floor, the result of someone, or something, having dug into the tombs."


G.  Place the 'Cave Passage' tile here as shown on the quest map.  Use two open doors for the doors between this passage and room 'H'.  Do not place any of the items in room 'H' until a Hero steps into room 'H'.


H.  Place the 'Cave Tiles Room #3' tile here as shown on the quest map.  Place the pit tile in this room when the first Hero enters it; it is not hidden.  When the first Hero enters this room, read: "A huge, hulking beast snarls at you as you enter the room.  It spits out these words, barely understandable 'I am Thulgul, ancient beyond all others.  I have killed Dwarves; I have killed Orcs; and now I will kill you!'  With these words the monster attacks"

Thulgul has these statistics:

Movement      9
Defend        5
Body Points   5
Mind Points   4

Thulgul can attack twice per turn, once with his sword for 4 attack dice, and once with his whip for 2 attack dice.  These attacks can be, but do not have to be, made against the same Hero.  Thulgul may attack diagonally with his whip, but not his sword.  In addition to his normal attacks, he may cast Ball of Flame three times.  Thulgul also has these characteristics:

REGENERATION:  Thulgul regains one lost Body Point per turn.

FLYING:  Thulgul may fly or walk during his movement phase.  He may make part of his movement, attack a Hero, and then continue moving.  He may move as long as he still has part of his movement allowance left, even after making an attack.  This could possibly allow him to move, make a weapon attack, move again, make his 2nd weapon attack, move again, cast Ball of Flame, and then make his final movement.  Note that Thulgul does not have to break up his attacks this way, but he can if the Game Master desires.  Thulgul may fly over Heroes, the pit, and the Treasure Chests.

Note:  Thulgul is designed to be a very hard monster to kill.  If your Heroes are not up to the task, you may need to lower some of his stats, remove an attack, and/or remove some or all of his special abilities.


After Thulgul has been killed, read "The apparition of the Dwarf woman that appeared to you earlier arrives again.  She looks different, as if a burden has been lifted from her shoulders.  She is surrounded by the pale forms of the other spirits that you saw, plus a host of many others.  She turns to you and says 'The ancient enemy is gone.  We are in your debt.  The pit behind you leads to the surface; the foul creature used it to raid nearby villages.  Take the sword Karaghul and our blessings.  We wish you well.  You shall be remembered.'  She fades away for the final time, her form changing to a golden light brighter than the sun as she and the other Dwarfs return to eternal sleep."


The first chest that is opened (it doesn't matter which of the three is opened first) contains 500 gold coins.  The second chest contains a jeweled ornamental dagger worth 250 gold coins plus a spell scroll of Strength.  The third chest is trapped.  If it is opened before it is disarmed an electrical shock will do two Body Points of damage to the Hero.  This chest contains 300 gold coins plus a spell scroll of Water of Healing.

To exit the quest the Heroes need to enter the pit, which takes them to the surface.

The End

