CARAG EIGHT PEAKS

A quest pack for use with HeroQuest.

Written by Dewayne Agin  dagin@my-deja.com
http://www.geocities.com/TimesSquare/Chasm/9223/

Based on The Dark Beneath the World, an Advanced HeroQuest quest written by Andy Warwick and William King

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File Note:  

The pack zip file contains the following files: 

    readme.txt                (this file)
    Quest1.bmp - Quest5.bmp   (the quest maps)
    Quest1.txt - Quest5.txt   (quest descriptions)
    tiles.bmp                 (a sheet of tiles for the quest)
    cards.bmp                 (new artifact and monster cards)
    key.bmp                   (a key to the quest maps)

    In addition to these files, you will need to download the following board overlay tiles from my website:  

    fount.jpg                 Fountain tile
    chasm.jpg                 Chasm tile 
    room3.jpg                 Cave Room #3
    room5.jpg                 Cave Room #5 
    passage.jpg               Cave Passage 
    bigdoor.jpg               The Large Door Tile
    largeNW.jpg               NorthWest Corner of Large Room tile 
    largeNE.jpg               NorthEast Corner of Large Room tile
    largeSW.jpg               SouthWest Corner of Large Room tile 
    largeSE.jpg               SouthEast Corner of Large Room tile 
    
 
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Intro (to be read to the Heroes at the beginning of the quest):

With your small band of Heroes always alert for tales of dungeons bursting with riches, it was only a matter of time before you heard of Carag Eight Peaks.

You sit in a small tavern in a small village, listening to an ancient Dwarf spin his tale.  "Carag Eight Peaks was once the fairest city of the Dwarf's realm.  Known as 'The Queen of the Silver Depths', she was.  Impregnable, or so we thought.  From tunnels that were deeper than any my ancestors dug, there swarmed a horde of greenskins - Goblin, Orcs, Fimirs.  Led by foul Chaos-spawned Warriors, they warred with my people for control of the city.

"Long were those battles fought, taking a terrible toll on both the attackers and the defenders alike.  Finally, when it became obvious that the city was lost, the lower tombs of the kings were sealed, along with their burial treasures, and the city abandoned.  Now it is a base for those accursed greenskin raiders.

"Aye, I've often thought of going there, if only to view the Square of Merscha.  'Tis said that it was one of the marvels of Dwarf engineering.  People came from all over just to gaze at it - the largest room to be found in any castle, whether above ground or below.  Queen Helga once defeated a Goblin Horde there.  Hm.. to see Merscha....".  The Dwarf takes another sip from his mug and looses himself in his thoughts for several moments.

"A young human died in that battle, or so 'tis said.  Came to view the marvels of the city, and stayed as liege to Queen Helga.  'Twas buried there, in the Tombs of the Kings, in honor of the great bravery he showed that day.  A wonderful sword he was said to have wielded, Karaghul, the Dragonsword.  I wonder if it is still there."

The Dwarf talked late into the night about the wonders of Carag Eight Peaks.  After he leaves you and your comrades stay up later still, making plans for your descent into the city...


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POTIONS FOR THE ALCHEMIST'S SHOP

(You may want to print this list out to give to the players)


Potion of Minor Restoration    500 Gold Coins
Restores 1 lost Body Point and 1 lost Mind Point.

Potion of Major Restoration    800 Gold Coins
Restores a Hero's Body or Mind Points to original levels.

Potion of Speed    100 Gold Coins
Adds 5 movement squares to the Hero's next movement dice roll.

Potion of Strength    250 Gold Coins
Doubles the number of attack dice a Hero can roll on his next attack.

Potion of Invisibility    300 Gold Coins
Turns the Hero invisible for the next 5 turns. If the Hero makes an attack or casts a spell, he becomes visible immediately.

Potion of Regeneration    300 Gold Coins
Restores all attack dice drained from the Hero by Undead.

Potion of Fire Resistance    400 Gold Coins
After a Hero drinks this potion, he is immune to the effects of the next Chaos fire spell cast on him, or suffers no damage the next time the Hero is burned by fire.
            
Potion of Cure    400 Gold Coins
If a Hero drinks a Potion of Cure, he is cured of any disease or diseases that infect him.

Potion of Spell Casting    600 Gold Coins
A Spell Caster may drink this potion to relearn a spell that he has just cast. He may pick up the spell card of the last spell he cast and put it back in his hand.

Blade Venom    200 Gold Coins
This potion is used to coat a bladed weapon or arrow. The first monster hit by this weapon (at least one skull rolled) looses an extra Body Point in damage due to the venom.
            
Potion of Anti-Venom    300 Gold Coins
Removes poison from the Hero's body, but does not restore lost Body or Mind Points.

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Special Notes For The Game Master (The rest of this file is not meant to be read to the Heroes.  Doing so will reveal parts of the game):

This quest pack includes spell scrolls as treasure.  I have not drawn up special cards for these scrolls.  If a Hero finds this treasure, mark it down on his character sheet.  The Hero may cast this spell once.  Mark the scroll off the Hero's character sheet when he casts it.

The Armory will buy back any item that it normally sells for 1/2 the selling price.  Let the Heroes know this before the game begins.  You may want to allow the Heroes to take weapons from any monsters they slay.  Note that the armory will not buy back weapons from the Undead, though.

Each quest starts on the stairs, and ends at a special door.  If you have an iron door from one of the Milton Bradley Quests, you can use this.  Otherwise I have included a tile called bigdoor.jpg.  You can print this out (you may want to make 2 copies for front and back, and glue them together) to use for this special end-quest door.  In the quest bitmap files, the end-quest door is always colored orange.

This quest pack does not contain the normal "quest description" that is read to the players at the beginning of each quest.  They are in an ancient Dwarf city that has been taken over by Chaos.  Each level is an unknown to them - hence the absence of descriptions.

When using some of the board overlay tiles, you will notice that they are larger than the rooms they overlay and partially overlap other rooms.  There is often unused space on the edges of the rooms they overlap.  You can leave this space alone, using the edge of the overlay tile as the wall, or use 'blocked passage' tiles to fill it in.
