Quest #1 The Search for Kallas Mon

"Kallas Mon commands a small band of Chaos raiders from this fortress.  I have a key that will open the front gate, but beware!  You will be in full view of the guards.  Find the Dwarf Kallas Mon and secure from him at any cost the means to open the Temple of Thoth.  There are persistent rumors of undead other such abominations surrounding Kallas Mon; he may be dabbling in necromancy so be careful."


Wandering Monster:  Haunter


NOTES:

A.  This is the entrance and exit to the fortress.


B.  The Dwarf figure here is Kallas Mon.  You can use the Dwarf figure from DarkWorld, or any other Dwarf figure you have.  When the first Hero enters the room, read to the players:  "Kallas Mon looks at you.  'So, you've come looking for the way into the temple, eh.  Have a taste of my creations instead.' Kallas Mon disappears in a cloud of smoke, and is replaced by ... something else."  

Remove the Dwarf figure from the board and replace it with the Haunter figure.


C.  When a Hero reaches one of these spots, if the appropriate door is still closed, read to him: "The door before you is bolted from this side.  Not an encouraging sign."  These doors may be opened by the Hero.


D.  Tell the Heroes "A sign outside this door reads 'Officers'"


E.  The Dwarf figure in this room is Kallas Mon.  The first time a Hero enters the room, tell him "Kallas Mon sees you and says 'You have found me again, but you'll not live to tell about it.'"

Kallas Mon immediately attacks.  The first Hero to search this room after Kallas Mon has been killed will find an amulet on his body (give the amulet tile to the player).


Kallas Mon:  Move 7,  Attack 3,  Defend 4,  Body 4,  Mind 5
