


The Rescue of Lord Nallus

A Quest For HeroQuest Using Elements From The Game DarkWorld

by Dewayne Agin


Note:

This game uses figures from the game DarkWorld.  To play it as is you must have these figures.

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The Rescue of Lord Nallus is copyright 1998 by Dewayne Agin, and may not be reproduced in any form without permission by the author, except for personal use.


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This Quest contains:

  readme.txt            -  This file
  quest1.bmp-quest2.bmp -  The game boards maps in bitmap format
  quest1.txt-quest2.txt -  The quest descriptions
  key.bmp               -  The key to the icons found on the quest maps
  cards.bmp             -  New monster cards and a tile
  


Note:  The text files are not formatted in anyway.  You may wish to pull them into a word processor and format them the way you like before printing.  If your printer does not have enough memory to print the .bmp files, you may have to scale down the printing size.  If you have only a black and white printer, you may wish to have the .bmp files print on grayscale.


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To be read to the Heroes at the beginning of the quest:

"Lord Nallus has been captured by a band of Ogres.  The Ogres have somehow found a way into the Temple of Thoth.  The Temple of Thoth was sealed many years ago when the High Priest, a Dwarf named Kallas Mon, forsook his vows and closed the temple, swearing that no man would ever enter it again.  The Ogres must have found a secret way in, for Kallas Mon sealed the temple magically and no one has been able to get inside for many years.  The Ogres are using the temple as their base; going on raids with their Orc and Goblin allies.  They are creating destruction and havoc in the countryside surrounding the Temple.  Kallas Mon turned renegade, leading Chaos forces in several small skirmishes against the Empire.  His last known residence was in a small fortress near the Border.  You must go there and find out from Kallas Mon the way to open the Temple.  Then enter the Temple of Thoth and rescue Lord Nallus."

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New Monsters:

There are several new monsters in this quest.  The figures are from the game DarkWorld.  The cards for these monsters are in the file cards.bmp.  I used the Orcs from DarkWorld for Orc Shamans, as these Orcs are slightly smaller than the ones in Heroquest. 
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Alternate Rule:

When the Heroes are on quest #2, they are suppose to be on a rescue mission, not on a treasure hunt.  If you want to disallow them from searching for treasure, hide the treasure cards behind the screen and do one of the following:

a)  If a Hero searches for treasure, draw a treasure card.  If it is a wandering monster, allow it to attack.  If it is a treasure card, tell the Hero he finds nothing.

b)  If a Hero searches for treasure, draw a treasure card.  Then, no matter what it is, tell him he gets a wandering monster.

